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Metapet- online project with
Jin Lee (2002)
Metapet "Playing according to the rules will lead to the most boring of outcomes. Players will earn money, but who cares? Money makes you a "winner" but…you can't do anything with the money, and the game will soon become pretty dull. On the other hand, playing poorly will lead to some of the more interesting game elements. Your Metapet will become a lot more colorful and rebellious, artists' mini games (in which I had other artists design simple little games about biotechnology) will show up, and your pet starts sending messages back and forth to other Metapets. " In Metapet, participation - play - is in the first instance presented as completely
consistent with the demands of global capitalism. It’s only when and if some
other experiential framework is brought to bear or asserts itself that the
behaviors that the game seems to require begin to appear troublesome; so
much so that one response might be simply to stop playing. This is to suggest
that there might be a distance, or a crucial lack of fit, between the context
of the participatory, mediated event and other horizons of experience (experience
is not a simple continuum).
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