Just as twentieth century media forms - film and photography - provided unique models for representing human motion and the body, (frozen or captured in photography and caught in the linear movement of film), Databank proposes that the computer has its own particular model for representing the body- a loop. Therefore, in Databank of the Everyday,life is represented as a series of loops performed by the body much like the simple loops performed by a computer program. The body, stuck in its loops, is like an flawed machine, rendered inefficient by desires, habits and compulsions.

Databank can be thought of as a catalogue of flawed movement studies of the everyday standing in opposition to the historical motion studies of Muybridge, Marey, Taylor, and the Gibreths.

The primary graphic interface of Databank is a loop, (the most elemental form used in computer programming). Users loop between various sections which reorganize similar data arbitrarily, modeled on that 18 Century proto-databank, the encyclopedia.One section is a subject catalogue featuring a diagram of the subject that jerks as her buttons are pressed, triggering access to an action. Another section is a dictionary of loops where multiple miniature actions take place simultaneously, choreographed by a user's selection. Yet another organizes the data as a series of antonyms.

Featuring the latest in amplified fin-de-siecle rhetoric, Databankvehemently perpetuates the current hysteria surrounding new technologies. Again we witness a revolution, and again we hear loud claims about the universality of the change and the transformation of everyday life. (History, as we know, also repeats itself like a loop.) And so in keeping with the tradition, and in compliance with early 20th Century avant-garde movements, the Databank heralds its very own Twenty-first Century Manifesto.

As digital media replaces film and photography, it is only logical that the computer program's loop should replace photography's frozen moment and cinema's linear narrative. Databank champions the loop as a new form of digital storytelling; there is no true beginning or end, only a series of the loops with their endless repetitions, halted only by a power shortage.